loading

TIN HEARTS

a game by
ROGUE SUN

Available Now!

BUY NOW AND JOIN US ON DISCORD!

Newsletter

Register to get our latest news

Please, write your email below to stay in touch with us :

Jobs

Executive Producer / Development Director

Art Director

Experienced 3D Artist (Generalist)

EXPERIENCED LEVEL DESIGNER / SCRIPTER

SENIOR ANIMATION GENERALIST / MOCAP LEAD

We are currently looking for an Experienced Generalist (mainly environment but character experience a plus) 3D Artist to help on the 3 VR narrative focused titles we currently have in production. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • A clear ability to demonstrate visual flare and artistic talent.
  • Skill in 3ds Max/Maya, Photoshop and Substance Painter (Maya preferred).
  • Knowledge of games development pipeline/engines (esp. Unity).
  • Self-motivated approach to work.
  • Strong communication skills.
  • Experience of working effectively in a small agile team.

Bonus points for:

  • Formal art training.
  • All-round art ability including traditional drawing/painting skills.
  • Love of games.
  • Knowledge of Substance Designer.
  • Concept art skills.
  • Lighting and composition skills.
  • Technical in-engine ability.
  • 2d painting and texturing skills.
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

We are currently looking for an Experienced Designer/Level Designer/Scripter. Unity experience a plus, but ability to demonstrate strong skills on the above 3 areas regardless of toolset used is the important bit. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • A can-do attitude, able to work autonomously
  • Demonstrable experience of Level Design workflows (whiteboxing and rapid prototyping)
  • Demonstrable experience of Design workflows (documenting and communicating concepts)
  • Demonstrable experience of Prototyping/Implementation workflows (scripting)
  • Demonstrable experience of common tools used for the above (ProBuilder, C#/Playmaker, Google Docs/Sheets etc.)
  • Self-motivated approach to work.
  • Strong communication skills.
  • Ability to work closely and seamlessly with both creative leadership to interpret specs and concepts into gameplay as well as with peers to build required components
  • Experience of working effectively in a small agile team
  • An open mind, a strong work ethic and a desire to have fun while creating amazing things!

Bonus points for:

  • Any 3d modelling skill
  • Love of games.
  • A passion to "find the fun" in any concept.
  • An interest in martial arts
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

We are currently looking for a Senior Animation Generalist / Mocap Lead. This role requires involvement at both a high and low level with the right candidate effectively acting as Animation Director at Rogue Sun. This means they would have full ownership of animation practices and workflows within the studio, but would also be following these workflows themselves these to implement animation as well as communicating them to external collaborators who would help with delivering the volume of content. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • Expert experience of Motion Editing techniques within Motionbuilder
  • Experience with Technical Animation techniques and workflows within Maya (Rigging / Skinning / Pipeline)
  • Experience with facial animation pipelines (blendshape/bone rigs)
  • Self-motivated approach to work.
  • Strong communication skills.
  • An intense passion for animation and beautiful/dramatic motion
  • Some management skill and ability/desire to work with/manage animators/motion editors to deliver the project's animation content requirements
  • Experience of working effectively in a small agile team.
  • An open mind, a strong work ethic and a desire to have fun while creating amazing things!

Bonus points for:

  • Experimentation with / Experience of "DIY mocap" techniques (e.g. iPi Soft, Perception Neuron, Facecap)
  • Demonstrable experience with facial mocap (e.g. Faceware, DynamiXYZ)
  • Demonstrable experience of solving difficult animation problems by applying creative thinking/techniques
  • Love of games.
  • An interest in martial arts
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

We are currently looking for a World Class Video Games Artist to wield the Sceptre of Art Direction at Rogue Sun. We’re not even joking, this is an actual thing that you’ll have on your desk. I mean it’s made of plastic and the batteries run out every couple of days, but still...


Does this sound like you?


  • You have a diverse and impressive portfolio of game art that you have created over the years. Diverse in style and type of content (hard surface / character / organic / 2d)

  • You are the type of person that needs to feel invested in, care about and deeply believe in the actual game your team is building.

  • You enjoy staying on the bleeding edge of game art technology and workflows.

  • You’re typically the person that tells the rest of your team about this new tool that someone released or this art talk that you found on the GDC Vault

  • You can compile mood boards, art bibles and pipeline/workflow documentation

  • You have an excellent understanding of technical implications and limitations

  • You know how to make your art look awesome in popular engines (Unity/Unreal)

  • You are a team player and a strong communicator

  • You have some experience working in small agile teams.

  • You have an eye for quality and strive for visual excellence, but knowing how to balance your artistic ambition with project realities. You can come up with creative solutions to achieve that perfect balance.

  • You are an all around cool headed, positive, passionate and fun guy or gal and you care deeply about inspiring these values in others and being inspired by them.


Sound easy so far? What about any of these bonus ones? How many can you tick?


  • Your past work demonstrates expertise and mastery of multiple different art packages

  • You understand lighting and rendering pipelines in popular game engines and you know how to set up efficient and beautiful lighting models technically and visually

  • You have classical art training and strong understanding of art fundamentals. Your art skills transcend the digital realm.

  • You are able to conceptualise and develop unique visual styles and you can create content and documentation to communicate your vision

  • You have the soft and hard skills to get your team invested in your unique art vision

  • You have managed an outsourcing process on a previous role


If you think this sounds a lot like you we can’t wait to hear from you at

hello@roguesun.com

. If this sounds exactly like you, but you’re not sure about moving to Guildford, still let us know, we might be interested in talking to you anyway!

We are currently looking for an Executive Producer / Development Director to work out of our Guildford studio and help manage our multiple small and agile teams, working on multiple projects, across multiple platforms. Multiple.


Does this sound like you?


  • Your past work demonstrates your ability to augment a team’s output, culture, morale, efficiency and performance through your project management skills.

  • You are the type of person that needs to feel invested in, care about and believe in the actual game your team is building.

  • You can work dem spreadsheets and love to bore people with this amazing formula you came up with.

  • You can work dem project planning tools (Jira, Trello, Hansoft - we use the latter currently) and love to bore people with details on why one is better than the other

  • You do multitasking and context switching like a boss, but you’d do anything to timebox and protect your team’s focus. Well, anything within reason.

  • You can seamlessly navigate both the technical as well as the people centric aspects of project management

  • You consider yourself a creative problem solver above all.

  • You consider yourself someone who can identify risk early in a plan and you are able to work with your team to propose or facilitate mitigations and resolutions

  • You are an all around cool headed, positive, passionate and fun guy or gal and you care deeply about inspiring these values in others and being inspired by them.


Sound easy so far? What about any of these bonus ones? How many can you tick?


  • You have transitioned into production / project management from a creative or technical role (art/design/code) and thus you have hands on understanding of the games development process.

  • You have “full spectrum” experience (accounting, legal, finance, pitching, hiring) of running small/mid size teams (e.g. you’ve been involved in running a small studio in the past)

  • You have put budget / staffing plan proposals together and got them approved

  • Publishing / Releasing experience (e.g. you have put games up on Steam or have managed such a process)

  • Marketing / PR hands on experience (e.g. you have put a marketing plan together and executed successfully or have managed such a process)

  • Outsourcing (e.g. you have sourced outsourcing partners or have worked with team leads to manage such a process)

  • Excellent soft skills / Industry network and publisher / platform holder facilitation (e.g. “Oh the account manager at Sony? We were out for drinks last night” or “Let me just email my contact at Valve and find out”)


If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com. If this sounds exactly like you, but you’re not sure about moving to Guildford, still let us know, we might be interested in talking to you anyway!

About Us

WHERE A LION FALLS A ROGUE SUN RISES...

Hi! Thanks for taking the time to visit our page! We're Rogue Sun, a new team of digital dreamers based in leafy Guildford, UK. We say "new", actually when you add up all the years we've each been making games for, you'll be getting dangerously close to triple digits!

We're proud to have spent many of those years at one of history's most beloved game development houses, that of Lionhead Studios, some of us all the way up to its closure. All great things come to an end though, but often even greater things take their place!

We hope you'll join us in writing a new chapter in the tome of Video Games. Our first game is a lovingly hand crafted experience aiming to warm your heart as much as it will tickle your brain. We're making it exclusively for VR, the exiting new platform that puts you, the player, inside the game!

So, go on... click your favourite social thingamajig or sign up for our mailing list and let’s embark on a grand adventure together!

Contact

Write to us