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TIN HEARTS

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ROGUE SUN

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Jobs

Experienced 3D Artist (Generalist)

EXPERIENCED LEVEL DESIGNER / SCRIPTER

SENIOR ANIMATION GENERALIST / MOCAP LEAD

We are currently looking for an Experienced Generalist (mainly environment but character experience a plus) 3D Artist to help on the 3 VR narrative focused titles we currently have in production. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • A clear ability to demonstrate visual flare and artistic talent.
  • Skill in 3ds Max/Maya, Photoshop and Substance Painter (Maya preferred).
  • Knowledge of games development pipeline/engines (esp. Unity).
  • Self-motivated approach to work.
  • Strong communication skills.
  • Experience of working effectively in a small agile team.

Bonus points for:

  • Formal art training.
  • All-round art ability including traditional drawing/painting skills.
  • Love of games.
  • Knowledge of Substance Designer.
  • Concept art skills.
  • Lighting and composition skills.
  • Technical in-engine ability.
  • 2d painting and texturing skills.
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

We are currently looking for an Experienced Designer/Level Designer/Scripter. Unity experience a plus, but ability to demonstrate strong skills on the above 3 areas regardless of toolset used is the important bit. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • A can-do attitude, able to work autonomously
  • Demonstrable experience of Level Design workflows (whiteboxing and rapid prototyping)
  • Demonstrable experience of Design workflows (documenting and communicating concepts)
  • Demonstrable experience of Prototyping/Implementation workflows (scripting)
  • Demonstrable experience of common tools used for the above (ProBuilder, C#/Playmaker, Google Docs/Sheets etc.)
  • Self-motivated approach to work.
  • Strong communication skills.
  • Ability to work closely and seamlessly with both creative leadership to interpret specs and concepts into gameplay as well as with peers to build required components
  • Experience of working effectively in a small agile team
  • An open mind, a strong work ethic and a desire to have fun while creating amazing things!

Bonus points for:

  • Any 3d modelling skill
  • Love of games.
  • A passion to "find the fun" in any concept.
  • An interest in martial arts
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

We are currently looking for a Senior Animation Generalist / Mocap Lead. This role requires involvement at both a high and low level with the right candidate effectively acting as Animation Director at Rogue Sun. This means they would have full ownership of animation practices and workflows within the studio, but would also be following these workflows themselves these to implement animation as well as communicating them to external collaborators who would help with delivering the volume of content. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will need:

  • Expert experience of Motion Editing techniques within Motionbuilder
  • Experience with Technical Animation techniques and workflows within Maya (Rigging / Skinning / Pipeline)
  • Experience with facial animation pipelines (blendshape/bone rigs)
  • Self-motivated approach to work.
  • Strong communication skills.
  • An intense passion for animation and beautiful/dramatic motion
  • Some management skill and ability/desire to work with/manage animators/motion editors to deliver the project's animation content requirements
  • Experience of working effectively in a small agile team.
  • An open mind, a strong work ethic and a desire to have fun while creating amazing things!

Bonus points for:

  • Experimentation with / Experience of "DIY mocap" techniques (e.g. iPi Soft, Perception Neuron, Facecap)
  • Demonstrable experience with facial mocap (e.g. Faceware, DynamiXYZ)
  • Demonstrable experience of solving difficult animation problems by applying creative thinking/techniques
  • Love of games.
  • An interest in martial arts
  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

About Us

WHERE A LION FALLS A ROGUE SUN RISES...

Hi! Thanks for taking the time to visit our page! We're Rogue Sun, a new team of digital dreamers based in leafy Guildford, UK. We say "new", actually when you add up all the years we've each been making games for, you'll be getting dangerously close to triple digits!

We're proud to have spent many of those years at one of history's most beloved game development houses, that of Lionhead Studios, some of us all the way up to its closure. All great things come to an end though, but often even greater things take their place!

We hope you'll join us in writing a new chapter in the tome of Video Games. Our first game is a lovingly hand crafted experience aiming to warm your heart as much as it will tickle your brain. We're making it exclusively for VR, the exiting new platform that puts you, the player, inside the game!

So, go on... click your favourite social thingamajig or sign up for our mailing list and let’s embark on a grand adventure together!

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