loading

TIN HEARTS

a game by
ROGUE SUN

Available Now!

BUY NOW AND JOIN US ON DISCORD!

Newsletter

Register to get our latest news

Please, write your email below to stay in touch with us :

Jobs

SENIOR ANIMATION GENERALIST / MOCAP LEAD

Unity UI & Gameplay Engineer

Rogue Sun is a team of digital dreamers based in leafy Guildford, UK currently seeking an Experienced Unity UI & Gameplay Engineer to join our growing team.


Founded in 2016 by a trio of developers who first met while working on the Fable Franchise at the historic Lionhead Studios. Rogue Sun has been working on titles with the likes of Oculus and Sony, and is now focused on a new PC & Next-Gen Console title in the Strategy / Management genre, backed by a major publisher, which will present an exciting challenge for any UI / Gameplay Coder.


Working closely with creative leads and the UI/UX team, you will be responsible for rapidly bringing wireframes into the engine and iterating with the team to achieve high quality UIs and excellent user experience. This is an amazing opportunity to be involved in the early phases of development of a major title based on a popular, exciting and much beloved IP. This is a role for an engineer with a passion for slick and fun gameplay, the ability to iterate and prototype rapidly, but also to fine tune and polish once we have zeroed in on the intended experience.


What you will do:


  • Work very closely with the design, UI and UX team to understand requirements and own the implementation process

  • Rapidly build wireframes in Unity with a view to validate design and UX assumptions or “fail fast” where appropriate

  • Work with UI/UX to rapidly iterate on feedback from playtesting and the design team

  • Support UI/UX in adding “juicing” where necessary in order to elevate the player experience. Work with the design team to identify juiceable elements and relevant strategies for implementation with a focus on not compromising performance or legibility

  • Sit in on playtests and actively participate in insightful analysis of the players’ experience of the UX. Collaborate with design team on learnings and follow up iteration

  • When wireframes have been proven and signed off for full production, plan and architect the process of bringing them to final and work with the rest of the code team to integrate them with any underlying gameplay systems. Design for robustness, extensibility and openness to iteration from other coders and the content creation teams

  • Participate in the development of any backend gameplay systems that interface with your UIs

  • At the end of production, work closely with the design and content creation teams to fine tune, QA, polish, balance and add final juicing


What you will need:


  • Advanced level of experience with the Unity game engine and its multitude of features (strong focus on UI a big bonus, but also animation, input, effects, graphics, physics, sound, AI etc)

  • Demonstrable ability to rapidly turn specifications into simple playable prototypes

  • 3-5 years of industry experience / 2+ released titles

  • An understanding and passion for gameplay, design, UX, juicing and optimising the “end user experience”

  • Strong C# / C++ skills

  • Ability to write clean, performant, elegant, readable, extendable and well commented code

  • Self-motivated approach to work.

  • Excellent work ethic, communication skills and experience working effectively in a small agile team.


Bonus points for:


  • Previously worked on UI / Gameplay on a Strategy / Management title or a digital CCG title

  • Deep interest in UX and knowledge of theoretical principles and best practices

  • Love of games (whether digital or physical)

  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.


If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com


What We Offer:


  • Competitive Salary

  • Flexible Working

  • Workplace Pension, including employer contributions

  • Company shared books / games library

  • Access to ½ price Cinema Tickets, up to 5% off at supermarkets and many other discounts at high-street and online brands


As a growing company and team, we are always looking to expand the benefits we offer! Join us and we’d be glad to hear your suggestions.

Rogue Sun is a team of digital dreamers based in leafy Guildford, UK currently seeking a Senior Animation Generalist / Mocap Lead to join our growing team.


Founded in 2016 by a trio of developers who first met while working on the Fable Franchise at the historic Lionhead Studios. Rogue Sun has been working on titles with the likes of Oculus and Sony, and is now focused on a new PC & Next-Gen Console title in the Strategy / Management genre, backed by a major publisher, which will present an exciting challenge for any Senior Animator!


We are currently looking for a Senior Animation Generalist / Mocap Lead. This role requires involvement at both a high and low level with the right candidate effectively acting as Animation Director at Rogue Sun. This means they would have full ownership of animation practices and workflows within the studio, but would also be following these workflows themselves to implement animation as well as communicating them to external collaborators who would help with delivering the volume of content. Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

What you will do:

  • Build good practices from the ground-up, work with and consult with team members and stakeholders at all levels of the studio

  • Define and own animation practices and workflows within the studio

  • Be directly involved with the implementation of animation

  • Communicate and assist in the management of external collaborators

What you will need:

  • Experience of Motion Editing techniques and workflows within Motionbuilder

  • Experience with Keyframing as well as Technical Animation techniques and workflows within Maya (Rigging / Skinning / Pipeline)

  • Experience with facial animation pipelines (blendshape/bone rigs)

  • A strong animation portfolio demonstrating excellent keyframing skills and a well grounded understanding of animation principles

  • Experience with facial animation pipelines (blendshape/bone rigs)

  • Self-motivated approach to work.

  • Strong communication skills.

  • A passion for animation and beautiful/dramatic motion

  • Some management/organisational skill and ability/desire to work with/manage animators/motion editors to deliver on the project's animation content requirements

  • Experience of working effectively in a small agile team.

  • An open mind, a strong work ethic and a desire to have fun while creating amazing things!



Bonus points for:

  • Experimentation with / Experience of "DIY mocap" techniques (e.g. iPi Soft, Perception Neuron, Facecap)

  • Demonstrable experience with facial mocap (e.g. Faceware, DynamiXYZ)

  • Demonstrable experience of solving difficult animation problems by applying creative thinking/techniques

  • Love of games.

  • An interest in martial arts / stunt arts / motion arts

  • Happy to work autonomously / assume big areas of responsibility / manage own schedule.

  • Remote freelance/contract applicants will be considered but if you are able to work out of our Guildford studio that will be preferable.

If you think this sounds a lot like you we can’t wait to hear from you at hello@roguesun.com

About Us

WHERE A LION FALLS A ROGUE SUN RISES...

Hi! Thanks for taking the time to visit our page! We're Rogue Sun, a new team of digital dreamers based in leafy Guildford, UK. We say "new", actually when you add up all the years we've each been making games for, you'll be getting dangerously close to triple digits!

We're proud to have spent many of those years at one of history's most beloved game development houses, that of Lionhead Studios, some of us all the way up to its closure. All great things come to an end though, but often even greater things take their place!

We hope you'll join us in writing a new chapter in the tome of Video Games. Our first game is a lovingly hand crafted experience aiming to warm your heart as much as it will tickle your brain. We're making it exclusively for VR, the exiting new platform that puts you, the player, inside the game!

So, go on... click your favourite social thingamajig or sign up for our mailing list and let’s embark on a grand adventure together!

Contact

Write to us